A virtual display device on head. Since there was no head-up display concept in early days, non-professional names such as VR goggles, VR goggles, and VR helmets were created based on appearance. VR headsets use head-mounted display devices to shield people's sight and hearing from outside world and help users feel like they are in a virtual environment. The display principle is that left and right eye screens display images of left and right eyes respectively, and human eyes will generate a three-dimensional sensation in brain after receiving this information with differences.
Rumors that Apple is working on an augmented/virtual reality headset have been around for a long time. While we don't yet know what headset will look like or when it will be released, designer Markus Kane has already developed Apple Vision concept.
Designer: Markus Kane
Feel somatosensory stimulation of 2D and 3D at same time.
Designer: MOONY DESIGN
Morpheus VR is a standalone virtual reality device designed for easy use by regular users. It is also popular among gamers due to its unique concept. The PCB, sensors, fans, Bluetooth antenna and other parts that should have been hidden inside are now on display, while bottom two sensors that should have been exposed are placed inside. A transparent front cover completes simple appearance.
Designer: Sohee Lee
FPS VR Game Controller
VR game accessories have made gaming activities interactive. But there is always room for dedicated VR controllers for FPS games. It brings a fresh look to future of ergonomic gaming accessories. Not on PS5, but controller will be compatible with a range of VR gaming apps.
Designer: Tom Man Design
EGA SAKURA Concept
SEGA SAKURA is a redesigned version of SEGA. The concept is based on a combination of streaming service and gaming hardware designed with rich history of traditional video games as well as new virtual reality experiences.
Designer: Craig McGarrell
Virtual Reality Glasses Design
Classic black and white color scheme for maximum impact.
Designer: Abel Szabo
all-in-one virtual machine
According to principles of ergonomics, human facial nerves are relatively dense, sensitive to external pressure, and prone to muscle fatigue. Research has shown that skull is head with greatest resistance to compression and is most suitable for bearing weight and wearing external devices.
Therefore, we divide virtual reality glasses into two parts: main part of glasses and headgear. The skull part reduces facial muscle fatigue and comfort level is greatly improved, making them suitable for longer use. In addition to integrated design of main body of glasses, removable and washable silicone hood is another highlight. Compared with traditional foam masks, silicone is more skin-friendly and has a better fit effect. For these two components, we use a brand new gear shaft connection structure, which can be rotated at any time to exit diving state when wearing, and it is also very convenient to use when wearing glasses.
Virtual Reality Glasses Design
Designer: Aman Agrawal, Academy xyz